Check the item and comparison at the stop

If your ship reaches a dock and immediately moves on, inspect the resource selected in the stop condition and check which way the comparison points. Then try a small transfer with one item. In a Steam thread about autopilot docking problems, players reported that a route could advance when there was nothing to transfer and that multi-item transfers could skip an exact target quantity.

Match the rule to the result you need

For example, suppose you want the ship to leave once it has at least ten units. A load that jumps from nine units to eleven never reaches exactly ten. If your build offers a comparison for meeting or exceeding the target, use it when crossing the threshold is enough. Check the direction carefully if the rule is intended to wait while stock is below the target.

Watch one stop at a time

  1. Confirm the ship approaches the intended dock.
  2. Check whether the dock has the resource or can receive it.
  3. Watch how the ship's stock changes during the stop.
  4. Compare that result with the condition before changing the rest of the schedule.

If the stock never changes, inspect the load or unload setup first. A well-chosen threshold still needs a working transfer to reach it.

FAQ

Why did my ship leave even though it docked successfully?

It may have advanced after finding nothing to move, or the condition may have used a different item or comparison than you intended.

Is an exact quantity always a bad condition?

Use exact equality when reaching that exact amount matters and your transfers can reliably land on it.

Should I rebuild the whole route?

Start with the first stop that fails. Keep the successful stops as a baseline while you check the dock and condition.